Entertainment-education vs/with Skill-building

Returning to my dissertation planning for the umpteenth time, found this year-old query (dated 10/4/11) from my advisor Henry Jenkins and my stream-of-consciousness manifesto of a reply. 373 days later — have I attained any more clarity?

Participatory learning & skills-based curricula approaches

HJ: Is your central goal here one of appraising educational interventions? Developing a model or approaching for integrating SEL and NML frameworks? Critiquing the limits of current educational paradigms? Or some combo of all of these?

LF: I guess some combo…

Thesis: Social change interventions, whether explicitly educational or otherwise, should employ strategies that are versatile/adaptable and address the whole person; such strategies include: creating a culture of participatory learning, and adopting means and ends oriented towards primary skills development.

First, I think that there’s an element of education in any social change intervention. If it’s about nutrition, or hygiene, or reproductive health, information is still given; the facilitators hope that people will learn and change their behavior.

Now, didactic messaging isn’t very effective. (And we know that didactic teaching isn’t very effective.) In terms of social change interventions and communication techniques, some practitioners have shifted from the left brain/information-driven/explicit approach and recommended right brain/emotionally-driven/subtle approach. They usually use narrative devices (either identification with characters or involvement with narrative); this includes but is not limited to entertainment-education.

However, this approach is still top-down — it’s still a group of people who know best (often outsiders, but not necessarily/exclusively) creating products for consumption by others. There’s been an analogy to “chocolate-covered broccoli” — embedding the “nutrition” (the information) in an attractive casing. You might not even know you’re eating broccoli!

The assumption is that people don’t want to eat broccoli — it isn’t their favorite food, they wouldn’t eat it without the mitigation or deception of chocolate. They won’t engage in “good-for-you” practice. But what if we harnessed audience member’s favorite food? What if we facilitated audience members’ preparation of their own nutrition, if you will — we put em in a kitchen full of produce and let them whip up any salad/stew/pie they wanted? The original appeal of the favored product plus the fact that they made it themselves predicts that the people will eat it. There’s another way to get your nutrition. There was no deception (and so discovery and rejection is not an issue), no dependence on external provision (while a produce-stocked kitchen and mentorship in terms of preparation do require outside resources, these might be easier to access than the exotic chocolate-covered broccoli), and less passivity…

Okay, so to bring that out of the metaphorical and back into the actual… What I’m talking about is empowering people to pursue their own interests and objectives, and that empowerment is two-fold: mentoring them to take on that task, and allowing them to do so.

So in the case of social change interventions…
I still think that EE programming is effective… But some research suggests that it’s interpersonal communication, the conversations triggered by these stories, that robustly predicts behavior change. And there’s always the question of self-efficacy, which is comprised of attitude towards behavior, subjective norms, and perceived behavioral control. So, while stories are important for innumerable reasons, they can’t be the sole element of the intervention; indeed, they aren’t. EE programmers usually put out: transmedia properties (which are still stories, largely, but it’s a step towards expanding from a single-product “cure”); listening groups; curricula for schools and non-profits; contests; exposition at the end of the program (e.g., “If you or someone you know is suffering from depression, contact this hotline…”).

Not only is participation rich but it’s increasingly becoming the norm. People expect options for engagement and co-creation — commenting + creating (from creating outcomes based on texting votes to creating multimedia pieces). Even before the ICT boom, or in places where its reach is hardly felt, audiences send fan letters to EE programs. There’s something in people, I think, that yearns to speak up and control. We want to matter.

(Not everyone CAN and DOES engage and participate at the same level, and there’s the problematic participation gap. But anyway…)

What this boils down to is that we need to know how to deal with people — how to support them so that they can access the stuff we believe in as well as access the stuff THEY believe in. So let’s set the conditions for optimal learning and growth so that people can thrive. That’s what I’m saying.

I think that educational experiences should be structured so that this culture of participatory learning is present, and so that primary skill development is pursued and valued.

To come back to the original Qs:
Is your central goal here one of appraising educational interventions?
Well, I’m not sure what appraising means. I don’t want to do an evaluation, or a meta-analysis… I guess I’m building a theoretical case for restructuring educational interventions, and contributing a model, and sharing how it’s worked in practice.

Developing a model or approaching for integrating SEL and NML frameworks?
Yes, it does do that too.

Critiquing the limits of current educational paradigms?
Perhaps… Certainly we know the didactic “sage on stage” model is passe. This is a new way to think about culture, means and goals. “New.” Fits in with a lot of other folks’ thoughts, I’d imagine, but is still novel in some respects…

The Power and Importance of Play

Today I had the honor of participating in a conversation organized by DML Central‘s ConnectedLearning.tv about the power and importance of play. The featured guest, Nirvan Mullick, is the innovative filmmaker behind Caine’s Arcade and Caine’s Arcade 2, and architect of Imagination Foundation and Global Day of Play, among other things. His groundbreaking work — sharing the creativity and passion of a young Angeleno boy’s cardboard arcade, leveraging its mini-viral popularity, creating a scholarship foundation for Caine, and building a global movement — is inspirational to say the least.

This conversation was organized by Jon Barilone, Community Manager of DML Central, moderated by Tara Brown, Technology Director of DML Research Hub, and enriched by contributions from Isaiah Saxon of DIY.org and Monika Hardy of the be lab. Of course, chatty ol’ me also said a thing or 10. And I would have said more if I was following the webinar’s LiveStream chat! Great backchannel conversation.

The webinar’s collaborative document listed the following as key quotes:

  • “This was lightning in a bottle in my world. This tremendous opportunity, but also this tremendous pressure to try to make the most of it.” – Nirvan
  • “There should be a seamless gradient from their naive play to what adults would recognize as work.” – Isaiah
  • “We have to create a culture where play is not only acceptable, but valued. Where we’re demonstrating that we care about play and creativity.” – Laurel
  • “Making/playing is a platform for kids to have the confidence to try a new skill they don’t have yet.” – Isaiah

———————-
For me, interesting points of the conversation include (but are not limited to): playing vs. making; values vs. rewards; capacities vs. checkmarks; practice vs. philosophy; today vs. tomorrow.

  • Playing vs. making

I’m interested in creating a Venn diagram for these two concepts, playing and making, because I find them to be interrelated and even overlapping at times yet not synonymous. Isaiah said that in order to make, one must play; I agree. But in order to play, one does not have to make — that is, unless we define “making” more broadly to encompass making narratives, making interpersonal connections, making characters, making decisions, etc. I feel that makerspaces and hackerspace are havens for tangible tinkering — taking an object and transforming it in some way. But by definition, play does not require any objects. In fact, my favorite way to play — improv — insists upon no props, no sets, no nothing.

Isaiah elaborated that to earn a Skill badge on DIY.org, one must complete at least 3 challenges that incorporate play. So play is in the DNA of making. But what is in the DNA of play? USC Dornsife’s Joint Educational Project will pilot a badge system in which service-learners can earn badges in play. Designing challenges that support play proficiency is on my To-Do list for — now-ish, I suppose :-), and by “now-ish” I mean NOW, since we’re launching this in February 2013. I’m looking forward to demystifying (and complicating) a process/concept we all thought we already understood: play.

  • Values vs. rewards

I characterized badges as expressions of values, ways to show community members what we care about. By recognizing Attendance Award winners, schools show that they care about kids coming every day. By letting a student walk to lunch first because she raised her hand without calling out, a teacher shows that he cares about turn-taking and orderliness. Do these rewards motivate and incentivize behavior? Perhaps, to a point — extrinsically. We all know that the value of such methods is limited and we do not want to create a generation of individuals who require external validation.

I care much less about people working for the reward, and much more about the symbolic value of giving time and attention to a certain set of values. I like what badges express. When an organization supports a play badge, it says, “We care about play.” When an organization connects a group of badges to its program, it says, “These are possible outcomes of your work. These are some goals we find worthwhile.” To learners — who may understandably assume that this learning context is just like the rest, and that their job is to sit passively and spit back the expected responses — it declares, “This time, it’s different.” Badges show what you can explore, do, become. “Welcome, current and budding Players, Zoologists, Engineers. This experience transcends an A in who-knows-what. This experience is open for you to grow.”

Maybe this sounds idealistic and naive. Maybe that’s my specialty. ;-) I just think we need to unambiguously show learners that the world is rich with possibilities, and have our learning contexts reflect and honor that richness.

  • Capacities vs. checkmarks

Educational standards have become (or were they always?) a dirty word. Our American educational system is not federal but wide adoption of The Common Core moves us closer towards national norms. Is this a hollow affair at best, a time-sucking or even sinister situation at worst?

It depends on what you believe standards do. From Monika, it sounded like she believes that standards superficially designate “good” and “bad” where such qualifiers don’t exist — there is just difference.

So far, I can only think of examples where I disagree… I’m struggling to play devil’s advocate with myself and find a case that will support her point. Perhaps I’ll get there as I  share my own position.

I think there are basic skills that allow people to play the game. If you don’t know how to dribble, you can’t really play basketball. You can make up your own game with different rules and not have to dribble at all, or only dribble in a certain kind of way. That’s fine. But that’s not basketball. Whether we want to transition to this new game becoming THE game and replacing basketball, that’s a separate issue. But this new game is not basketball. To play basketball, you have to be able to dribble.

So that’s what I think of when I consider standards. To be able to read, you have to understand phonemes. To be able to subtract, you have to understand the number line. Teaching these skills to children is an important task we give to schools. Standards articulate this expectation, this part of schools’ job description. By the end of the year, the students should understand X, be able to do Y.

Standards become problematic when the learning goals they outline are: 1) irrelevant; 2) beyond students’ zone of proximal development (either too easy or too hard); or 3) chained to inappropriate instructional methods. If/when any of these criteria describe standards, then the standards should be rewritten. But in my opinion, the phenomenon of standards should not be dumped all together.

I want our children to be able to engage with challenging texts. I want them to be able to express themselves so that comprehension is not limited by writers’ poor grammar but by listeners’ own willingness to engage. I want our children to be able to look at a pie chart and know what it means. I want our children to be able to calculate which carton of orange juice at the grocery store is a better deal per milliliter. And of course, I want our children to love themselves, treat one another with respect, and dream of what never was and ask why not (to borrow a phrase from the late, great Bobby Kennedy).

Isaiah said that his ideal middle school would consist of two required courses in character-building and five electives whose content would authentically integrate standards/basic skills. Amazing idea. To that integration end, I encouraged educators to identify the basic skills already embedded in creative projects, and to discover diverse subjects’ interrelationships, e.g., a social science standard within the scope of a science project.

Let’s help school enable, rather than prevent, education.

  • Practice vs. philosophy

What we believe is one thing; what we do is often another. How can we make our teaching reflect and support our philosophies? What can we DO? Fabulously time-strapped teachers legitimately ask for this concrete guidance; in many cases, educational advocates are preaching to the choir instead of giving them a hand. Of course teachers want to support their students; if they didn’t, they wouldn’t have gone into this (largely thankless) profession. But how are they supposed to get the job done? Even though I know better, sometimes I catch myself teaching in the same way that I was taught (didactially) and taught to teach (by the book/standard/standardized test). I need a model for another way; I need practical guidelines; I need an example. I think we all do.

In terms of a model, in today’s conversation I presented participatory learning (which is similar to connected learning). In a playful participatory learning context, educators surrender some classroom control in order to honor students’ self-directed learning and creativity, embrace technology and digital media even in the absence of personal expertise/mastery, and value process over product – that is, escape the tyranny of perfection (Vartabedian & Felt, 2012, p. 62).

In terms of practical guidelines, I shared the five characteristics of participatory learning (hereafter referred to as the “5 CPLs”). Our research from USC Annenberg Innovation Lab’s PLAY! project and, previously, from Project New Media Literacies, found that rich learning flourishes with the establishment of these values and practices:

The 5 CPLs

● heightened motivation and new forms of engagement through meaningful play and experimentation;
● an integrated learning system where connections between home, school community and world are enabled and encouraged;
● co-learning where educators and students pool their skills and knowledge and share in the tasks of teaching and learning;
● learning that feels relevant to the students’ identities and interests; and
● opportunities for creating and solving problems using a variety of media, tools and practices (Project New Media Literacies 2010; cited in Felt, Vartabedian, Literat & Mehta, 2012)

The following tool might help educators and their students to discern whether and to what extent their learning contexts qualify as participatory. Areas of weakness are simply spaces for development and innovation.

4 C’s of Participation Inventory

  1. How do we provide mechanisms to CREATE?
  2. How do we offer opportunities for media [which can be understood as messages and information] to CIRCULATE across platforms, disciplines and ages?
  3. How do we help learners to COLLABORATE and build upon others’ knowledge?
  4. How do we encourage learners to CONNECT with counterparts and establish productive networks?

(Reilly, Jenkins, Felt & Vartabedian, 2012)

In terms of a sample activity or curriculum, I suggested improv games. Improv establishes a context in which to develop essential and versatile skills, and improv’s respectful implementation helps to co-create a culture in which risk-taking is encouraged, “failure” is acceptable/impossible, collaborating is key, and gift-giving is just how we roll.

I think we’re still figuring out the HOW. But I think that getting down to these brass tacks, discussing practice rather than philosophy, is necessary in order to avoid old habits and move forward.

  • Today vs. tomorrow

A ConnectedLearning.tv community member shared a question via chat. While this query set off our riff about standards, it also inspired my final comment about who we reach out to and how we conceptualize our goals. We would be remiss if we focused exclusively on either today or tomorrow; we must consider both.

Exchanging concrete practice is very today-oriented, extremely here-and-now. The task of identifying standards across one’s teaching is also contemporary. It speaks to what’s currently on the books. For today, let’s do all we can to hack/mod the system, establish standards crosswalks, and connect our ideals with our realities. We can’t abandon today to rhetoric of tomorrow. And, institutionally, we can’t abandon formal education to the potential of informal learning. Our children are in school for many hours every day; I refuse to surrender that time and just invest in the outside. Nothing against the informal! But a formal does exist. Let’s dig in and fix a thing or two NOW.

In terms of tomorrow… We we all know that our educational system is sick. We all know that a lot of renovation is required. So let’s also reach out to the funders, architects, and contractors of that system — in other words, government officials and representatives, school board members, and curriculum developers. Let’s ask them to build school spaces that look less like factories and more like labs, libraries, coffee shops, and meeting rooms. Let’s ask them to write standards that are neither irrelevant nor beyond students’ zone of proximal development nor chained to inappropriate instructional methods. Let’s ask them to offer professional development workshops that model and encourage playful participatory learning.

Let’s work better today. And let’s build a better tomorrow.

I’ve embedded today’s webinar below and welcome the opportunity to continue this conversation on Twitter! Please talk back to me via @laurelfelt and/or hook this up with the communal discussion via #connectedlearning. Thanks again!

Enriching Our Minds or Melting Our Brains?

On Monday, September 17, 2012, I proudly delivered a guest lecture to COMM 203: Mass Media & Communication at USC’s Annenberg School for Communication and Journalism. This opportunity to share ideas with 220 undergraduates was made possible by my mentor and cherished friend, Dr. Stacy Smith, the course’s long-time and much lauded instructor.

Today the students completed their first mid-term; I hope that some of the material we explored together helped them to emerge triumphant. Thank you, Stacy. Thank you, Marc. Thank you, Jim. Thank you, Alex. Thank you, Mike. And last but not least, thank you, students of COMM 203!

Enriching Our Minds or Melting Our Brains? Mass Media & Measuring Exposure from Laurel Felt on Vimeo.

CORRECTIONS:

1. Computer-mediated communication: I incorrectly identified talking on an iPhone as computer-mediated communication (CMC). If partners had been emailing, instant messaging, or SMS texting on their iPhones, then this would have qualified as CMC. I’m not sure whether using video conferencing applications (e.g., video Skype, FaceTime) qualifies as CMC… It’s an interesting question since one is limited to the camera’s frame and interlocutors are geographically separate, but messages are sent/received nearly synchronously and aural and visual cues — notably, vocal tone and facial expressions — are available.

But traditionally, talking on the telephone has not been considered CMC. Perhaps this is because, although visual cues are absent, communication is spoken (not typed), synchronous (not asynchronous), and delivered via analog device (not a computer (except, of course, when it is, as in the case of a smartphone)).

2. Arousal setpoint: I misspoke when I asserted that people prefer a certain arousal setpoint; they don’t. This setpoint is basically fixed and related to temperament; in other words, it’s part of our hard-wiring. Thus, they prefer a certain amount of arousal that helps them to return to their arousal setpoint. For example, if your arousal setpoint is high, then you would seek out excitatory stimuli (e.g., Transformers 3) in order to get to that comfortable place of very aroused (which does not mean sexually “turned on,” it means stimulated/engaged, and probably has a positive relationship with adrenaline). Accordingly, if your arousal setpoint is low, then you would seek out relaxing stimuli (e.g., Bob Ross painting landscapes) to get to that comfortable place of barely aroused.

Those are the errors I noticed. If anything else seemed wrong to you, please let me know!

The Day Has Come

Yom Kippur begins tonight at sundown. This means that, for Jews, it’s time for us to reflect on our lives over the past year and, hopefully, wipe the slate clean and start fresh.

Three years ago, I found this poem/self-reflection tool that so eloquently invites us to think/act towards enriching ourselves and our lives. I share it because I care.

——————-

The day has come
To take an accounting of my life.

Have I dreamed of late
Of the person I want to be,
Of the changes I would make
In my daily habits,
In the way I am with others,
In the friendship I show companions,
Woman friends, man friends, my partner,
In the regard I show my father and mother,
Who brought me out of childhood?

I have remained enchained too often to less than what I am.
But the day has come to take an accounting of my life.

Have I renewed of late
My vision of the world I want to live in,
Of the changes I would make
In the way my friends are with each other
In the way we find out whom we love
The way we grow to educated people
The way in which the many kinds of needy people
Grope their way to justice?

I, who am my own kind of needy person, have been afraid of visions.
But the day has come to take accounting of my life.

Have I faced up of late
To the needs I really have –
Not for the comforts which shelter my unsureness
Not for honors which paper over my (really tawdry) self,
Not for handsome beauty in which my weakness masquerades,
Not for unattractiveness in which my strengths hide out –

I need to be loved.
Do I deserve to be?
I need to love another.
Can I commit my love?
Perhaps its object will be less than my visions
(And then I would be less)
Perhaps I am not brave enough
To find new vision
Through a real and breathing person.

I need to come in touch with my own power,
Not with titles,
Not possessions, money, high praise,
But with the power that it is mine
As a child of the Power that is the universe
To be a comfort, a source of honor,
Handsome and beautiful from the moment I awoke this morning
So strong
That I can risk the love of someone else
So sure
That I can risk to change the world
And know that even if it all comes crashing down
I shall survive it all—
Saddened a bit, shaken perhaps,
Not unvisited by tears
But my dreams shall not crash down
My visions not go glimmering.
So long as I have breath
I know I have the strength
To transform what I can be
To what I am.

The day has come
To take an accounting of my life.

Levy, R.D. (Ed.) (1985). On Wings of Awe: A Machzor for Rosh Hashanah and Yom Kippur. Hillel Foundations. pp. 104-106.

Creating Meaningful Assignments

I’m proud to be a member of the International Communication Association’s Children, Adolescents and the Media Division. Our brilliant leader, Dr. Amy Jordan, today announced that six categories of interest seem to have emerged among members’ proposals for a preconference or extended session on teaching children and media at ICA’s annual conference in London 2013. These are listed below in no particular order:

1. Structuring the Children and Media Class

2. Creating Meaningful Assignments

3. Incorporating Examples into Class Lectures

4. Teaching and Using Theory

5. Public Policy and the Child Audience

6. Supervising Research

To join my colleagues at the preconference, let alone share my knowledge directly with them, is an incredible opportunity. As I scanned the topics and considered my expertise, Topic 2, Creating Meaningful Assignments, jumped out at me. This, I realized, is my sweet spot. So I emailed the following proposal to Amy:

A meaningful assignment is grounded in a meaningful learning experience overall. We can’t just drop a gem of an assignment from on high, when the rest of the course has been stultifying, and expect stellar outcomes. No matter how well-designed the assignment, it has to be embedded in a framework of trust and energized inquiry. Then, this assignment must be sensitively evaluated or it will undermine the philosophy of the practice and value of the experience. Thus, I will begin by zooming out to the course level, then drilling down to discrete assignment creation and assessment.

In terms of information, I would explore the dynamics of participatory culture (Jenkins, Purushotma, Clinton, Weigel & Robison, 2006) in order to clarify what it takes for instructors to engage learners in and out of the classroom, as well as prepare them for 21st century demands. Then I would introduce the five characteristics of participatory learning (as identified by the USC PLAY! research group): relevance; motivation and engagement; creativity; co-learning; and ecosystemic learning. I believe that these are the constructs of “meaningfulness,” should one choose to operationalize the term. To enhance meaningfulness, instructors also should allow for their students to co-construct the assignment themselves; this helps to ensure that students derive benefit from the fruits of their labors, and boosts students’ sense of ownership in the material they explore and knowledge they create. When it comes time to assess, I would touch upon participatory action research (PAR) and help instructors and students alike to recognize cultural beacons (Dura, Felt, & Singhal, in press), which are overlooked indicators and grassroots epistemologies.

In terms of process, I would practice what I preach, modeling an interactive, participatory approach to sharing and constructing knowledge. I would utilize several Liberating Structures (McCandless & Lipmanowicz, in press), such as 1-2-4-All and Impromptu Networking, in order to facilitate the establishment of a participatory classroom culture. I would also co-construct a curriculum design assignment with learners, requesting that they post to a wiki that I had set up in advance, in order to help them get going with this project and co-create a dialogic community of practice.

I’m keeping my fingers crossed and hoping that I can share these passionately-held beliefs/evidence-based recommendations with my peers in London. Tally ho!