Tidiane, or Sunukaddu at T3

During the summer of 2010, I had the thrilling opportunity to work in Dakar, Senegal, with innovative non-governmental organization le Reseau Africain d’Education pour la Sante (RAES) program, Sunukaddu. To this teen workshop in multimedia health communication, I brought a pedagogical model and method that positioned new media literacies (NMLs) and SEL skills as fundamental to meaningful learning, and asset appreciation as key to sustainability. Collaboratively as a Sunukaddu team, local staff and I generated: a daily schedule that reflected a scaffolded methodology for optimizing participatory learning; a programmatic schedule that introduced key communication characteristics, strategies, and platforms, as well as useful theory; full lesson plans that respected our theoretical, temporal, and curricular goals; and a sense of togetherness, prompting us to declare the important Wolof phrase, “Nio far!”

My colleague Tidiane Thiang, 27, an audio/video specialist at RAES, ardently embraced the “Sunukaddu method.” His journey inspired this account (from Dura, Felt, & Singhal, 2012, What Counts? For Whom? Cultural Beacons as Grassroots Communication Measures):

“The Kitten Who Became a Lion” in Senegal

…Prior to joining the implementation team for a new youth development intervention, Tidiane always kept his speech to a minimum. At meetings, he listened attentively and took copious notes; periodically, he would send a long email to the director that articulated his perspectives on the various topics of discussion. Such communicative behavior might be considered Tidiane’s “baseline.”

During the summer of 2010, Tidiane and several co-workers piloted Sunukaddu 2.0, an intervention intended to empower youths by supporting their development of skills that enable exploration, collaboration, and meaningful communication (Felt & Rideau, forthcoming). Not only did the program significantly impact participants but its effects upon Tidiane were also profound. During brainstorming meetings and curriculum workshops, he voiced his own ideas. When the program opened its doors, he challenged participants with critical thinking questions and rich cultural commentary. During a lesson on message dissemination, he spontaneously sprang from a corner of the room and translated a lengthy explanation of Everett Rogers’s Diffusion of Innovations theory (1962/2003) from (imperfect) French into participants’ native Wolof. And when unanticipated transportation and scheduling issues left Tidiane as the sole instructor for an entire day, he independently delivered – and innovated! – the curriculum, then enthused about his experience afterwards. In Tidiane’s own words:

“You gave me self-confidence thanks to these skills” (personal communication, September 22, 2010).

“My favorite skills are negotiation, self-awareness, and social awareness because they represent values that are and must be the basis for an equitable and responsible society” (personal communication, September 27, 2010).

Tidiane did not revert to his quiet ways after the program bestowed certificates of completion upon its participants (an element suggested and designed by Tidiane). Rather, he declared his intention to realize his filmmaking dreams by proposing a short video that would explain how to take the skills presented in Sunukaddu 2.0 and adapt them to an African, specifically Senegalese, context (personal communication, October 7, 2010).

When anticipated funding streams fell through, he was undeterred: “I will make it with my own funds because it’s a good subject for a film” (personal communication, January 8, 2010). Tidiane’s colleagues playfully nicknamed him “the kitten who became a lion,” a moniker that he embraced. On August 18, 2010, Tidiane Photoshopped his Facebook thumbnail so that the image of a roaring lion overlaid his polo shirt (See Figure 9).


Figure 9. Tidiane publicizing his newfound leonine identity

Tidiane’s experience functions as a cultural beacon because its full understanding, its very recognition, requires cultural participation. Had outside evaluators visited RAES and observed Sunukaddu 2.0 in action, they would not have noticed anything remarkable – a young instructor was simply teaching a lesson. The phenomenal nature of Tidiane’s speech would have been invisible to these context-less recorders and so this rich data, bursting with implications, would have been lost.

I left Senegal in August of 2010, bidding adieu — but not goodbye — to my beloved colleagues. Here’s a final goofy photo of me, Tidiane, and Brock (a Master of Public Health student at UCLA and my roommate for one month of my stay):

In my absence, Tidiane and our colleague Idrissa, who we both affectionately referred to as our father, continued to share the Sunukaddu method. On February 1, 2011, Tidiane sent me nine huge photo files; each depicted an image of employees from Senegalese non-profit organizations as they used the Sunukaddu method in a training workshop that Tidiane and Idrissa led. Here are screenshots of two of these photographs:

On June 8, 2012, Tidiane sent the following via email:

“Je voulais t’envoyer les photos de la formation sunukaddu que nous sommes entrain de faire à Mbour…
“C’est super de faire sunukaddu à Mbour parce que c’est une zone touristique et c’est l’endroit ou le taux de prévalence est le plus élevé au Sénégal et aussi la pauvreté fait que les touristes on du pouvoir par rapport aux habitants locaux…”

“I’d like to send you the photos from the Sunukaddu training that we’re in the middle of doing in Mbour [a city in Senegal approximately 81 km south of Dakar, also along the Atlantic coast]…
“It’s great to do Sunukaddu in Mbour because it’s a tourist-y area and it’s the place where the tax rate is the highest in Senegal, and also the poverty is such that tourists have power over local residents…”

Here are the images that Tidiane appended:

I, too, kept pushing forward with Sunukaddu. I incorporated NMLs, SELs, and Idrissa’s competence clothesline into an after-school program, Explore Locally Excel Digitally, that I co-created with my colleagues at PLAY!

My work with Sunukaddu also indirectly influences all of the work I have done and will do since, including but not limited to such diverse projects as teaching young children in India to developing digital curriculum for the USC Shoah Foundation Institute.

On May 2, 2012, Tidiane informed me via email that a short film he made with his friends would be shown at an international forum on youth employment in Geneva, Switzerland. In a follow-up email on May 3, 2012, he wrote,

“Je pense que ce film une fois qu’il sera diffuser au forum international à Genève , peut être , changera quelque chose dans les politiques d’emploi pour les jeunes au Sénégal et en Afrique.”
“I think that this film, once it’s shown at the international forum in Geneva, maybe will change something with regards to employment policies for youths in Senegal and in Africa.”

I was impressed and, after I watched the film, even more so. I asked for another version of the film, one that included the credits so that everyone who watched would know Tidiane’s name, and requested permission to share his film on my blog. He agreed with pleasure.

Tearing a page from my mentor Henry Jenkins‘s playbook, I also emailed Tidiane a series of interview questions so that his responses could complement and contextualize his important artistic and political work. Here are the questions and answers, first in their original French, then in English and boldface for our reading ease (NOTE: This was translated by little ol’ (limited) me):


LAUREL: Comment est-ce que tu as pris l’idee a faire ce film?
TIDIANE: C’est Alex qui m’as envoyé le lien pour participer au concours et j’ai participer, j’ai beaucoup d’amis qui vivent cette situation donc s’était très facile pour moi d’écrire le scénario et surtout de pouvoir partager leurs préoccupations avec le reste du monde.
LAUREL: How did you get the idea to make this film?
TIDIANE: It was Alex [the director of RAES] who sent me the link to participate in the contest and I participated, lots of my friends experience this situation so it was very easy for me to write the script and especially to be able to share in their concern with the rest of the world.


LAUREL: Comment est-ce que tu as fait le film — trouver les joueurs, louer le transport en commun, faire de la recherche sur l’issu d’access a l’emploi des jeunes, ecrire le scenario, employer les assistants, payer tout le monde, prendre le camera et le logiciel de montage, etc?
TIDIANE: Tous les acteurs sont des bénovoles et ce sont mes amis. J’ai payé 5000 fcf environ 10 dollars au transport en commun et j’ai filmer dans le car rapide mais on n’avait au préalable fait une répétition chez moi puisque la voiture devait faire un seul tour du quartier avec nous alors  il failait faire 3 prises et que tous le monde devaient assurer. Le raes m’a prêter sa caméra et j’ai monter le film à la maison avec le logiciel Sony vegas 7 donc le film a gouté 10 dollars.
LAUREL: How did you make the film — find the actors, rent the bus, do research on the issue of youths’ access to employment, write the script, hire the crew, pay everyone, get the camera and editing software, etc?
TIDIANE: All of the actors were volunteers and my friends. I paid 5000 francs — around $10 USD — for the bus and I filmed inside the bus but we didn’t have any prior rehearsal at my house because the bus had to make one circuit around the neighborhood with us, so we had to do three takes to be sure that we got it. RAES lent me its camera and I edited the film at my house with the program Sony Vegas 7, so the fim cost around $10 USD.


LAUREL: Combien de temps est-ce que tu as pris pour creer ce film?
TIDIANE: Le film m’a pris une journée de travail.
LAUREL: How much time did it take you to make this film?
TIDIANE: The film took me one day of work.


LAUREL: Expliquez plus sur le forum au Geneve. Donnez-moi le nom entier du forum et direz comment tu est arrive a ce point-ci d’y aller et présenter ton film.
TIDIANE: Même si j’ai pas gagner je suis content de voir que film a été projeter et que des décideurs de même que d’autre jeunes du monde entier l’on regarder.Et ça s’était mon objectif.
Voici l’e-mail que j’ai reçu sur forum…
[see below]
LAUREL: Explain more about the forum in Geneva. Give me the whole name of the forum and tell me how you got to this point to present your film there.
TIDIANE: Even though I didn’t win I’m happy to see that the film was screened and that the panel and youths from around the world saw it. And that was my objective.
Here’s the email that I received about the forum:

http://www.ilo.org/employment/areas/youth-employment/WCMS_175301/lang–fr/index.htm

Dear Tidiane,

Congratulations! Out of the 240 video submissions we have received your video has been chosen as the top 15! Unfortunately due to tough competition your video has not made it to the top 3. Nonetheless, the great news is that your video will be featured on the ILO website and the ILO Facebook page (What about young people?). Also your submission will play in a video montage in the Cinema room during the Forum.  In order to do this we ask you to send:

  • Your video file (not link)
  • For confirmation, provide your full name, age and nationality

In case you’re wondering, the winners of the ILO video contest will be kept as a surprise for the Youth Employment Forum 23-25! Once the three winners have had the chance to present their videos, the videos will be published on the ILO website and Facebook page (What About Young People?).

Thank you very much for participating in the ILO video contest! We look forward in sharing your video to youth around the world!

Kind regards,

The Youth Employment Programme


LAUREL: Tu as a choisi a donner le sagesse au personnage qui vient du paysage et qui porte les vêtements traditionnels. Partagez plus sur tes motivations pour cette choix. Est-ce que tu as voulu faire une déclaration sur les normes de genre aussi?
TIDIANE: Lui, c’est mon grand frère et il n’a pas de travail donc je savais qu’il était le mieux placé pour restituer tous  ces sentiment des jeunes sénégalais qui sont dans la même situation que lui.Le problème dans nos pays est que le secteur primaire qui devait porter notre développement est reléguer au second plan et les jeunes qui habitent  dans ces régions sont obligés de venir dans les villes à la recherche de travail, on appel cela l’exode rurale alors que si l’état avait mis l’accent sur l’agriculture, la pêche et l’élevage cela ne serai pas arrivée. J’ai donné plus la parole à cet homme parce que les dirigeants pensent que ces gens ne savent pas ce dont ils ont besoin parce que la plus part d’entre-eux ne sont jamais aller l’école donc ils doivent écouter et appliquer les politiques des intellectuels qui sont complétement déconnecter des réalités du terrain.Alors j’ai fais du sunukaddu, il faut que les principales concernés c’est à dire les jeunes puissent dire de quoi ils ont besoin.
LAUREL: You chose to give the wisdom to the person who comes from the countryside and wears traditional clothes. Share more on your motivations for that choice. Did you also want to make a statement on norms for this type of person?
TIDIANE: Him, he’s my big brother and he doesn’t have a job, so I knew that he was the best suited to voice all of the sentiments of young Senegalese who are in the same situation as he is. The problem in our country is that the sector that most needs development is relegated to the second tier, and the youths who live in these regions are obligated to leave their villages and look for work [in the big cities] — we call that the rural exodus. If the state focused on agriculture, fishing, and raising livestock, then this wouldn’t happen. I’ve given voice to this man because [the nation’s] leaders think that the [common] people don’t know what they need since the majority of [these common people] have never gone to school. So, [the leaders] think that they should listen to and apply the policies of intellectuals [instead of the hardworking Senegalese, even though the intellectuals are people] who are completely disconnected from realities on the ground. That’s why I do Sunukaddu, because its main principle is that youths [know and] can say what they need.


LAUREL: Quels roles ont-t-ils jouent tes experiences avec RAES (Sunukaddu, Clic Info Ado, etc) dans la realisation de ce projet?
TIDIANE: Beaucoup, j’ai fait preuve de conscience sociale pour pouvoir écrire le scénario, j’ai utiliser intelligence collective pour réaliser le film et je suis entrain de faire du réseautage pour que plus de monde puisse accéder au monde et le partager.
LAUREL: What roles did your experiences with RAES (such as youth programs Sunukaddu, Clic Info Ado, etc) play in the direction of this project?
TIDIANE: A lot. I showcased social awareness in being able to write the script, I used collective intelligence to direct the film, and I’m in the middle of networking so that more people in the world can have access to this film and share it.


LAUREL: Decrivez tes reves: 1) pour ce film; 2) pour la question d’acces a l’emploi; 3) pour les jeunes de Senegal; 4) pour ta carriere/vie.
TIDIANE: Il y a un grand penseur américain du nom de John Barth qui disait que : Ce n’est parce que tes rêves sont hors de porter que tu ne dois pas te donner les moyens de les atteindre.Mon rêve ce n’est pas de changer le monde, je sais que je ne pourrai pas mais je ferai de mon mieux pour aider le maximum de personne.Mon rêve est de voir ces jeunes se permettent d’avoir des rêves, de croire à l’Afrique .Mon rêve pour ce film est que les bailleurs qui aident nos pays puissent le voir et orienter les aides vers les populations surtout des zones rurales.Et cela les américains l’ont déjà fait avec le MCA (millenium challenge account) qui intervient dans les zones rurales.
Personnellement,  je rêve de faire de grands film, qui seront diffuser dans le monde entiers parce que je pense que nous avons beaucoup de chose à partager avec le reste du monde .
Et pour ma vie de raconter une femme qui partages les mêmes rêves que moi, les rêves d’un monde meilleur ou toutes les personnes auront des rêves.
LAUREL: Describe your dreams: 1) for this film; 2) for the question of access to employment; 3) for youths in Senegal; 4) for your career/life.
TIDIANE: There’s a great American thinker named John Barth who said that, Just because your dreams are beyond your grasp doesn’t mean that you don’t have the means to attain them. My dream isn’t to change the world, I know that I can’t, but I will do my best to help the most people possible. My dream is to see that youths can realize their dreams, can believe in Africa. My dream for this film is that the donors who help our country can see it and direct their aid towards certain populations, especially in rural zones. And that’s what the Americans already did with the MCA (Millennium Challenge Account) that goes to rural zones. Personally, I dream of making great films that will be distributed around the whole world because I believe that we have a lot to share with the rest of the world. And, for my life, [I want] to meet a woman who shares the same dreams as me, dreams of a better world where everyone will realize their dreams.


To say that I feel the utmost respect for Tidiane Thiang is a woeful understatement.

He is a great filmmaker…

a great teacher…

and a great human being.

It is my honor to have made Tidiane’s acquaintance and to follow his brilliant trailblazing from afar.

Tidiane, you are an inspiration. Thank you.

 

P.S. An email from Tidiane, dated February 6, 2012

Je pense que l’école dans laquelle vous avez expérimenté le projet [Robert F. Kennedy Community Schools in Los Angeles] à les
mêmes caractéristiques que la plus part des écoles aux Sénégal.Les jeunes
quittent l’école très tôt au Sénégal parce qu’ils n’aimes pas le cadre
formel dans lequel ils sont confiné, alors ils préfèrent allez dans le
secteur informel pour apprendre des métiers artisanaux ou devenir des
vendeurs à la sauvette dans les rues de Dakar.  Dans les salles
informatiques des écoles au Sénégal, ont interdit aux jeunes aussi d’aller
dans les réseaux sociaux comme Facebook est cela a entrainer une baisse de
la fréquentation les salles informatiques.Je pense qu’il faut réfléchir
sur comment adapter les nouveaux technologies à l’éducation formel.Les
jeunes sont de plus en plus exigent et adapter leurs besoins au secteur
formel sera le pari des années à venir.C’est dommage qu’avec le taux
échantillonnage faible que vous avez, une évaluation fiable n’a pas pu
être fait mais ça serai intéressant de tester cette approche novateur sur
beaucoup plus de jeunes et voir l’impact.
Je pense que nous allons intégrer dans nos prochaines sessions de
formation les 4c(connexion-création-collaboration-circulation) je trouve
que c’est très intéressant de renforcer la culture participative mais
surtout en se basant sur le ORID qui incite les jeunes à discuter .
C’est très gentil à toi de partager cette expérience parce qu’elle nous
ouvre d’autre perspective d’exploration local avec des jeunes de condition
sociale similaire mais de culture différente.

Most Significant Change

Last year, my PLAY! colleagues and I created, facilitated, and evaluated a two-part professional (PD) workshop for educators of grades 6-12 in the Los Angeles Unified School District (LAUSD).

The first part was The Summer Sandbox. We designed this intensive one-week workshop for participants to collaboratively explore participatory learning. PLAY! hoped that, by experiencing the rewards of a participatory learning environment first-hand, participants would go on to explore PLAY!’s pedagogy more deeply in their own classrooms and schools. We ran this program two times, over back-to-back weeks. Twenty-one educators from 17 schools and a multitude of disciplines, including social studies, physical education, life sciences and special education, completed the program.

In order to sustain The Summer Sandbox graduates’ implementation of participatory learning, PLAY! offered a PD extension called PLAYing Outside the Box (POTB). Its structure was even less prescriptive than that of the relatively malleable five-day immersion. POTB was conceptualized more as a service than a seminar, intended to scaffold and support participants’ self-directed efforts. Approximately half of The Summer Sandbox graduates enrolled in POTB. These 10 educators hailed from 10 different schools, located up to 20 miles apart, that served student populations whose socioeconomic and developmental profiles varied considerably.

At the end of fall semester, POTB participants met for one last session to share classroom experiences, reflect on personal growth, identify challenges, discuss sustainability, and plan for next steps. We utilized a reflection technique called Most Significant Change (MSC; Davies & Dart, 2005). MSC asks participants to describe their personal experiences of program-produced change and articulate “the significance of the story from their point of view” (Davies & Dart, 2005, p. 26).

While each participant’s experience was unique, three key themes emerged across all the stories:

  1. surrendering some classroom control in order to honor students’ self-directed learning and creativity;
  2. embracing technology and digital media even in the absence of personal expertise/mastery; and
  3. valuing process over product – that is, escaping the tyranny of perfection.

Here are the 10 educators’ reflections:

  • Larry

If Larry were to title the story of his experience, it would be “Challenging Mr. Brown.” An urban high school science teacher in a desk-jammed room filled by students, this self-proclaimed “left-brained” thinker strove just to make ends meet and incorporated any extra elements he could. Allowing his students to explore science terms by making extra credit videos was one of the ways Larry adjusted his curriculum. Larry also stated, “Now I can use more social media in my practice” — no small feat for a former technophobe!

  • Katie

“I use technology more in my classroom,” Katie said to describe her most significant change. Although she is a relatively young teacher with less than 10 years of teaching experience under her belt, Katie revealed that this program motivated her to “update [her] teaching techniques.” When Katie’s biology students were dissecting a flower, she decided to let them use their mobile devices as tools for photography, measurement, etc. The Summer Sandbox’s AnimAction presentation, as well as her participation in that PLAY On! Workshop, also inspired Katie to harness animation as a means for learning and sharing about science. Of this program in general, Katie said, “It’ll make me think about how I can use media more in my classroom.”

  • Helen

The erudite Helen entitled her change narrative “Delving Deeper into Technological Research in Secondary Learning.” Opined Helen, “I think that [her students’ differing preferences for Blogger and the PLAY! platform] only tells us that each individual student is their own individual learner, which we must flesh out and understand in order to enhance the best learning experience.” Helen substantively embraced the PLAY! platform, challenging her high school expository writing students to actually conduct research for their essays and gather text, images, and media to enhance their learning, reading, and writing.

  • Frank

Frank admitted to change in profound ways, calling his story “Breaking Down the Wall.” Explained Frank, “When I first started the project I was interested because it said NML and I thought I knew what it meant. I was totally bombarded by things that I didn’t know but I was very intrigued… Being there [in the Summer Sandbox] resonated this feeling within me, Okay, this is what I should be doing in the classroom… Leaving that summer instruction that we did [the Summer Sandbox], I was excited to try out some of those strategies with the students… I let myself go, where I could just give kids tools, [tell them] ‘This is what you have to create but I’m not going to tell you how to create it.’”

For Frank, the kids in question are middle school students from primarily low-income, Latino backgrounds. Frank confessed, “I forget about the creative side of education. I know that testing’s important for them but at the same time, education should not hinder the creative process. What if I have a future poet in my classroom?” he mused. “The wall [referred to in the title of this change narrative] metaphorically represents the barriers that ironically education builds up for our students because they get categorized.” Frank summed up the job of educators as “enabling the students to break down those walls through different avenues.”

  • Nancy

Nancy, a high school social studies teacher with a special interest in human rights, named her story “Letting Go.” Elaborated Nancy, “I would say that the number one most significant change was the idea of just letting go completely. That I can make mistakes and my students can make mistakes and that that is okay. And that it all is a learning process. And that really was — even though I consider my classroom to be open and constructive — I still found that I was sort of controlling and that I was looking for perfection not just in my students but in myself. And this freely allowed me to open up this idea of letting go.”

In her classroom during the school year, Nancy translated this philosophy into practice by “…allowing those rubrics to be more flexible, allowing students to redo, allowing them to, as part of their grade, [explain] what were they frustrated about, what worked, what didn’t work. And so, making the whole process part of the grade, as opposed to [only] the perfected final work product [determining the grade].”

Students’ responses were not universally warm, confided Nancy. “I would say 80% of the students were beyond thrilled… those students who were atypical students, who feel uncomfortable, they fought it a little bit. But overall I think it was a positive experience.”

  • Jasmine

High school history and government teacher Jasmine dubbed her tale “Giving Voice to the Youth.” Narrated Jasmine, “For me the most significant change was I always liked technology and using it in the classroom. But this year I’ve definitely integrated it more into pretty much every project. In the past I was worried about that I didn’t have all the skills necessary to teach them things or we didn’t have all the equipment or they didn’t have it at home. But I thought, This year, let’s just go for it. And I was open to students participating in whatever way they could.” Jasmine credits this embrace of not only technology but also experimentation and co-learning to the Summer Sandbox. “I think the professional development that we had in the summer was very, very inspiring, because I met so many different teachers and I learned so much about all the things that they were doing in their classroom…”

Subsequently, she modified her curriculum extensively, introducing a project in which students visited the Occupy L.A. encampment and created a PLAY! platform challenge to share out their learning. “Our kids have made songs. They’ve made videos. They’ve done stuff online. And I actually think they’ve learned a lot. This is the first year that, after a unit is over, students come back to it and they’re like, ‘Oh, Miss, did you hear that this happened with Occupy L.A. or on a Facebook page?’ They’ll just post videos and news stories about it and talk about it. And I’m like, ‘Well, that’s cool.’”

Continued Jasmine, “I think that this year my students have definitely gotten more engaged with the world.” A classroom viewing of Chinese documentary Please Vote for Me ignited students’ curiosity. “They said, ‘Can we have our own election?’ I was like, ‘Well, I wasn’t planning on it, but okay, let’s do it…’ And in there I integrated things about campaigning and media, and so we became a class congress, and so they’re learning how bills get passed but by doing it themselves…

“It has involved letting go, and just being very, very experimental. And being okay with it if it’s not perfect. But,” Jasmine smiled, “I think we’re having a really good experience.”

  • Natalie

“Becoming Tech Savvy” is the title of language arts specialist Natalie’s account. “Being able to acquire the skills to use different digital tools… being able to navigate various issues that came up… It empowered me, made me feel more confident as an educator in the 21st century because, while I assume that my students know a lot, on the other hand, they don’t, and yet they are very familiar with a lot of what social media is and how it’s what engages them, and so now I feel more equipped to make my instruction relevant to them.” Natalie introduced a unit, called “Voices for Change,” in which students researched, wrote, filmed, and edited public service announcements (PSA’s) on issues of their choosing.

Natalie found herself reflecting on her passions and values alongside her students. “It inspired me to think about what kind of things do I want to change.” But for Natalie, the demystification of technology was her greatest take-away. “I would encourage as many teachers to just keep an open mind, to be willing to make mistakes, to be willing to have fun, know that not everything’s going to work out perfectly, but that’s okay, it’s going to help you to become more proficient.”

  • Ziyi

Social studies teacher Ziyi disclosed the philosophical and pedagogical shift this program facilitated, expressed in the title, “It’s Okay to Use Technology In Your Classroom. It’s Good For The Kids. It’s Good For Us. It’s Good For Them. It’s Good For Me.” Said Ziyi, “I think the change that’s occurred for me is really personal. In the beginning I had really felt like technology was great and I did not quite see how it would fit into the classroom. In fact, a lot of times I felt like I was sort of like cheating the kids, because we’re having fun instead of really learning… And thank goodness I’ve been involved in this and thank goodness we’re encouraged to allow the students to play with technology and explore and learn different skills.” Subsequently, Ziyi asked her students to modify a Powerpoint by pasting various historical images pertaining to the Industrial Revolution. This assignment allowed her students to practice several NMLs, including judgment, transmedia navigation, and visualization.

The degree to which experiences should be structured (for example, by using templates like the aforementioned Powerpoint) is open for debate and experimentation. More important is Ziyi’s takeaway that play and fun do not prohibit learning. In fact, some research suggests that they are actually prerequisites.

  • Ken

Ken titled his most significant change “Ken Has an Epiphany about How Broader Co-Learning Can Exist Inside My Classroom and Across My Classrooms.” This realization struck during a mandatory, videotaped reflection on the PLAY-rich lesson that he developed and implemented in his classroom (and also videotaped). Per POTB requirements, Ken posted both videos to Vimeo for his peers’ viewing and feedback. He confided in his MSC interview, “…The actual most significant change that I experienced did not take place in my classroom with my students, but it was more of a change in my attitude and expanding my thinking about what can occur with my students in the future. And that is to give them more of an opportunity to have co-learning experiences, not only with other students in their classrooms, but with students in different classrooms as well as even perhaps with students in different schools… [It’s] more of my attitude and my willingness to go beyond what I’ve normally done and kept things in my classroom and move to more co-learning in a broader sense.”

This “co-learning in a broader sense” is what embracing the learning ecosystem is all about. Meaningful learning has always moved beyond classroom silos and harnessed the expertise, inspiration, and on-the-ground reports of those who care – either because their job depends on it, or their curiosity demands it. Allowing, welcoming, even facilitating learners’ access to a broader learning ecosystem is imperative for their acquisition of rich information and lifelong learning skills.

Like so many of his colleagues, Ken also mentioned letting go. Rather than control issues, though, Ken identified fear as his barrier—or former barrier. “I’m willing to be much more brave in using activities such as VoiceThreads in my classrooms whereas before I was much more timid about those types of new technology and their uses and applications in my classroom.” This technological self-efficacy is an important predictor for using various technology in the future.

  • Nanette

Attired in a red and white Santa cap, Nanette (perhaps playfully) entitled her change narrative “An Early Christmas Present for Someone.” Because her students have extreme special abilities, Nanette extensively tailors her teaching of academics and functional self-help skills to each student’s cognitive and physical capacities. Certain technologies, Nanette found, can facilitate learning in both domains. For example, she introduced the iPad and “more technological devices” in the classroom due to their relationship with students’ motivation and engagement – “this is what the students are more interested in” – and their practicality. Stated Nanette, touch screens are “more accessible for our students.”

Play Ideas

http://judithwesterfield.files.wordpress.com
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Playing with ideas about play!

Proposed reasons why play is rarely used in formal educational settings (not exhaustive):
-trained incapacities (Burke, 1954, p. 7) — play is not even considered when evaluating viable modes of learning because it’s beyond educators’ heuristics of recency, frequency, and normativity;
-rustiness — play as a mode of doing and learning is in disuse (while it is used robustly by young children and early childhood educators, that engagement is negatively related to time (i.e., play decreases as children’s age increases));
-fear — of interacting with the foreign that is play in formal educational settings, of suffering negative consequences from this engagement with play (e.g., punishment for such unconventional practice, discomfort from confusion/lack of expertise therein, loss of face from failure/clunky performance)
-perceived lack of credibility — image of play as less competitive/worthwhile than dour drilling

Proposed benefits of practicing silliness for intrapersonal and interpersonal quality of life:
-stress relief
-endorphin release
-thought loop or “work mode” escape
-social bonding
-creative thinking
-pattern recognition

Proposed characterizations of various terms:
-Agenda-less play = tinkering
-Purposeful play = gaming
-Purposeful play beyond pure entertainment = impact gaming
-Unbounded playfulness = substantive silliness

Proposed characterizations of various practices:
Idle play with ideas = daydreaming
Purposeful play with ideas SHOULD = gaming; but usually…
Purposeful play with ideas = working

How do we make purposeful play with ideas more like gaming?

99 Ways to Tell a Story

http://jaypgreene.com/2012/03/15/ed-week-on-distorted-special-ed-counts/


Inspired by Matt Madden’s exercises in style and tickled by my latest attempt(s) to explain who I am, how I got here, and what it is I do exactly. It’s not distortion so much as perspective… although I suppose one’s perspective determines the magnitude of distortion…

Oy. Academia.

From networking email #4982:

I came to this work via my experiences as an early childhood educator, cross-cultural researcher, improvisational comedian, storyteller, and deep thinker about how to make the world a better place. I’ve concluded that it’s most moral and most efficient to nurture individuals from the beginning of their lives, support their development of wonderfully versatile and inexpressibly important social and emotional skills, and use play as the mode for doing so.

According to the Collaborative for Academic, Social, and Emotional Learning, social and emotional core competencies include self-awareness, self-regulation, social awareness, relationship skills, and responsible decision-making. Self-regulation, which might be called emotional regulation or even executive functioning, is the core competency that is taught LEAST of all these too-little-taught social and emotional skills. This indicates a gap, clearly, and might indicate an incredibly distressing gap, even an emergency, if one considers self-regulation to be THE most important skill of them all… My research and applied work seeks to redress that.

To learn more about me, I invite you to peruse laurelfelt.org. In prose, here is a short(ish) bio:

“Laurel Felt, a fourth-year doctoral candidate at USC’s Annenberg School for Communication & Journalism, is guided by her desire to support children’s healthy development. Accordingly, Laurel has designed numerous research protocols, pedagogical interventions, and professional development experiences to nurture youths’ social and emotional competence, critical thinking, and meaningful communication.

Laurel conceptualizes play as the primary vehicle for this human-centered, learning-oriented work. She is a research assistant with the USC Annenberg Innovation Lab’s PLAY! (Participatory Learning And You!) Project, co-chair of interdisciplinary working group USC Impact Games, and a consultant with play-oriented non-profits Laughter for a Change and GameDesk. In Fall 2012, she will join the USC Joint Education Project, one of the nation’s oldest service-learning organizations, as a curriculum developer and technology consultant.

Laurel’s dissertation will examine Dojo, an impact game created by GameDesk that uses biofeedback to train users (intended for urban adolescent males) in emotional regulation. The project will use a mixed method, experimental + participatory research design to explore intended effects and unexpected outcomes from respectively playing Dojo, engaging with Laurel’s complementary Dojo curriculum, doing both, or doing neither (control group).

Laurel received her B.S. in Education & Social Policy from Northwestern University and M.A. in Child Development from Tufts University. Some organizations that Laurel has worked with include: Nickelodeon; PBSKids Ready to Learn; Hollywood, Health & Society; the BBC World Service Trust; Sénégal’s Réseau African d’Education pour la Santé; India’s Expanding Minds Program; and the U.S. Department of Education. Her research also looks at community development, assessment validity, childhood obesity, and bullying.”

Digital Kids 2012

Excited to volunteer tomorrow for 6th annual Digital Kids Conference!

Now in our 6th year, Digital Kids Conference 2012 takes place April 25-26, 2012 in Los Angeles, CA. at the Pasadena Convention Center. Digital Kids provides companies the critical information they need to build successful online and mobile products and services for kids. The show features 95 speakers in 5 conference tracks, including:

SafetyContentOperationsBusiness and Market Research.

Speakers include industry leaders such as DisneyWizard101/KingsIsleActivisionLEGO Group,Rovio/Angry Birds, Spin MasterNational Football LeagueCartoon NetworkUbisoftCookie Jar,Sony OnlineKIDZBOPMind CandyPeanutsGoogleYahoo! KidsThe NPD GroupFederal Trade CommissionCalifornia Atty General and many more.

These experts will share their insight on building, managing and monetizing services, products and interactive content for digital kids and connected youth. This is your opportunity to gain the latest insight on mobile and iPad apps, social games, social media, virtual worlds, and more – all targeting kids and youth.

I combed through the schedule and am particularly interested in these panels…

Wednesday:
***1. National Geographic, Smart Bomb & Microsoft: Gaming for Good (this relates directly to my research)

I’m sure that any/all assignments I receive will provide rich opportunities for edification and networking. What fun!