Entertainment-education vs/with Skill-building

Returning to my dissertation planning for the umpteenth time, found this year-old query (dated 10/4/11) from my advisor Henry Jenkins and my stream-of-consciousness manifesto of a reply. 373 days later — have I attained any more clarity?

Participatory learning & skills-based curricula approaches

HJ: Is your central goal here one of appraising educational interventions? Developing a model or approaching for integrating SEL and NML frameworks? Critiquing the limits of current educational paradigms? Or some combo of all of these?

LF: I guess some combo…

Thesis: Social change interventions, whether explicitly educational or otherwise, should employ strategies that are versatile/adaptable and address the whole person; such strategies include: creating a culture of participatory learning, and adopting means and ends oriented towards primary skills development.

First, I think that there’s an element of education in any social change intervention. If it’s about nutrition, or hygiene, or reproductive health, information is still given; the facilitators hope that people will learn and change their behavior.

Now, didactic messaging isn’t very effective. (And we know that didactic teaching isn’t very effective.) In terms of social change interventions and communication techniques, some practitioners have shifted from the left brain/information-driven/explicit approach and recommended right brain/emotionally-driven/subtle approach. They usually use narrative devices (either identification with characters or involvement with narrative); this includes but is not limited to entertainment-education.

However, this approach is still top-down — it’s still a group of people who know best (often outsiders, but not necessarily/exclusively) creating products for consumption by others. There’s been an analogy to “chocolate-covered broccoli” — embedding the “nutrition” (the information) in an attractive casing. You might not even know you’re eating broccoli!

The assumption is that people don’t want to eat broccoli — it isn’t their favorite food, they wouldn’t eat it without the mitigation or deception of chocolate. They won’t engage in “good-for-you” practice. But what if we harnessed audience member’s favorite food? What if we facilitated audience members’ preparation of their own nutrition, if you will — we put em in a kitchen full of produce and let them whip up any salad/stew/pie they wanted? The original appeal of the favored product plus the fact that they made it themselves predicts that the people will eat it. There’s another way to get your nutrition. There was no deception (and so discovery and rejection is not an issue), no dependence on external provision (while a produce-stocked kitchen and mentorship in terms of preparation do require outside resources, these might be easier to access than the exotic chocolate-covered broccoli), and less passivity…

Okay, so to bring that out of the metaphorical and back into the actual… What I’m talking about is empowering people to pursue their own interests and objectives, and that empowerment is two-fold: mentoring them to take on that task, and allowing them to do so.

So in the case of social change interventions…
I still think that EE programming is effective… But some research suggests that it’s interpersonal communication, the conversations triggered by these stories, that robustly predicts behavior change. And there’s always the question of self-efficacy, which is comprised of attitude towards behavior, subjective norms, and perceived behavioral control. So, while stories are important for innumerable reasons, they can’t be the sole element of the intervention; indeed, they aren’t. EE programmers usually put out: transmedia properties (which are still stories, largely, but it’s a step towards expanding from a single-product “cure”); listening groups; curricula for schools and non-profits; contests; exposition at the end of the program (e.g., “If you or someone you know is suffering from depression, contact this hotline…”).

Not only is participation rich but it’s increasingly becoming the norm. People expect options for engagement and co-creation — commenting + creating (from creating outcomes based on texting votes to creating multimedia pieces). Even before the ICT boom, or in places where its reach is hardly felt, audiences send fan letters to EE programs. There’s something in people, I think, that yearns to speak up and control. We want to matter.

(Not everyone CAN and DOES engage and participate at the same level, and there’s the problematic participation gap. But anyway…)

What this boils down to is that we need to know how to deal with people — how to support them so that they can access the stuff we believe in as well as access the stuff THEY believe in. So let’s set the conditions for optimal learning and growth so that people can thrive. That’s what I’m saying.

I think that educational experiences should be structured so that this culture of participatory learning is present, and so that primary skill development is pursued and valued.

To come back to the original Qs:
Is your central goal here one of appraising educational interventions?
Well, I’m not sure what appraising means. I don’t want to do an evaluation, or a meta-analysis… I guess I’m building a theoretical case for restructuring educational interventions, and contributing a model, and sharing how it’s worked in practice.

Developing a model or approaching for integrating SEL and NML frameworks?
Yes, it does do that too.

Critiquing the limits of current educational paradigms?
Perhaps… Certainly we know the didactic “sage on stage” model is passe. This is a new way to think about culture, means and goals. “New.” Fits in with a lot of other folks’ thoughts, I’d imagine, but is still novel in some respects…

Enriching Our Minds or Melting Our Brains?

On Monday, September 17, 2012, I proudly delivered a guest lecture to COMM 203: Mass Media & Communication at USC’s Annenberg School for Communication and Journalism. This opportunity to share ideas with 220 undergraduates was made possible by my mentor and cherished friend, Dr. Stacy Smith, the course’s long-time and much lauded instructor.

Today the students completed their first mid-term; I hope that some of the material we explored together helped them to emerge triumphant. Thank you, Stacy. Thank you, Marc. Thank you, Jim. Thank you, Alex. Thank you, Mike. And last but not least, thank you, students of COMM 203!

Enriching Our Minds or Melting Our Brains? Mass Media & Measuring Exposure from Laurel Felt on Vimeo.

CORRECTIONS:

1. Computer-mediated communication: I incorrectly identified talking on an iPhone as computer-mediated communication (CMC). If partners had been emailing, instant messaging, or SMS texting on their iPhones, then this would have qualified as CMC. I’m not sure whether using video conferencing applications (e.g., video Skype, FaceTime) qualifies as CMC… It’s an interesting question since one is limited to the camera’s frame and interlocutors are geographically separate, but messages are sent/received nearly synchronously and aural and visual cues — notably, vocal tone and facial expressions — are available.

But traditionally, talking on the telephone has not been considered CMC. Perhaps this is because, although visual cues are absent, communication is spoken (not typed), synchronous (not asynchronous), and delivered via analog device (not a computer (except, of course, when it is, as in the case of a smartphone)).

2. Arousal setpoint: I misspoke when I asserted that people prefer a certain arousal setpoint; they don’t. This setpoint is basically fixed and related to temperament; in other words, it’s part of our hard-wiring. Thus, they prefer a certain amount of arousal that helps them to return to their arousal setpoint. For example, if your arousal setpoint is high, then you would seek out excitatory stimuli (e.g., Transformers 3) in order to get to that comfortable place of very aroused (which does not mean sexually “turned on,” it means stimulated/engaged, and probably has a positive relationship with adrenaline). Accordingly, if your arousal setpoint is low, then you would seek out relaxing stimuli (e.g., Bob Ross painting landscapes) to get to that comfortable place of barely aroused.

Those are the errors I noticed. If anything else seemed wrong to you, please let me know!

Creating Meaningful Assignments

I’m proud to be a member of the International Communication Association’s Children, Adolescents and the Media Division. Our brilliant leader, Dr. Amy Jordan, today announced that six categories of interest seem to have emerged among members’ proposals for a preconference or extended session on teaching children and media at ICA’s annual conference in London 2013. These are listed below in no particular order:

1. Structuring the Children and Media Class

2. Creating Meaningful Assignments

3. Incorporating Examples into Class Lectures

4. Teaching and Using Theory

5. Public Policy and the Child Audience

6. Supervising Research

To join my colleagues at the preconference, let alone share my knowledge directly with them, is an incredible opportunity. As I scanned the topics and considered my expertise, Topic 2, Creating Meaningful Assignments, jumped out at me. This, I realized, is my sweet spot. So I emailed the following proposal to Amy:

A meaningful assignment is grounded in a meaningful learning experience overall. We can’t just drop a gem of an assignment from on high, when the rest of the course has been stultifying, and expect stellar outcomes. No matter how well-designed the assignment, it has to be embedded in a framework of trust and energized inquiry. Then, this assignment must be sensitively evaluated or it will undermine the philosophy of the practice and value of the experience. Thus, I will begin by zooming out to the course level, then drilling down to discrete assignment creation and assessment.

In terms of information, I would explore the dynamics of participatory culture (Jenkins, Purushotma, Clinton, Weigel & Robison, 2006) in order to clarify what it takes for instructors to engage learners in and out of the classroom, as well as prepare them for 21st century demands. Then I would introduce the five characteristics of participatory learning (as identified by the USC PLAY! research group): relevance; motivation and engagement; creativity; co-learning; and ecosystemic learning. I believe that these are the constructs of “meaningfulness,” should one choose to operationalize the term. To enhance meaningfulness, instructors also should allow for their students to co-construct the assignment themselves; this helps to ensure that students derive benefit from the fruits of their labors, and boosts students’ sense of ownership in the material they explore and knowledge they create. When it comes time to assess, I would touch upon participatory action research (PAR) and help instructors and students alike to recognize cultural beacons (Dura, Felt, & Singhal, in press), which are overlooked indicators and grassroots epistemologies.

In terms of process, I would practice what I preach, modeling an interactive, participatory approach to sharing and constructing knowledge. I would utilize several Liberating Structures (McCandless & Lipmanowicz, in press), such as 1-2-4-All and Impromptu Networking, in order to facilitate the establishment of a participatory classroom culture. I would also co-construct a curriculum design assignment with learners, requesting that they post to a wiki that I had set up in advance, in order to help them get going with this project and co-create a dialogic community of practice.

I’m keeping my fingers crossed and hoping that I can share these passionately-held beliefs/evidence-based recommendations with my peers in London. Tally ho!

99 Ways to Tell a Story

http://jaypgreene.com/2012/03/15/ed-week-on-distorted-special-ed-counts/


Inspired by Matt Madden’s exercises in style and tickled by my latest attempt(s) to explain who I am, how I got here, and what it is I do exactly. It’s not distortion so much as perspective… although I suppose one’s perspective determines the magnitude of distortion…

Oy. Academia.

From networking email #4982:

I came to this work via my experiences as an early childhood educator, cross-cultural researcher, improvisational comedian, storyteller, and deep thinker about how to make the world a better place. I’ve concluded that it’s most moral and most efficient to nurture individuals from the beginning of their lives, support their development of wonderfully versatile and inexpressibly important social and emotional skills, and use play as the mode for doing so.

According to the Collaborative for Academic, Social, and Emotional Learning, social and emotional core competencies include self-awareness, self-regulation, social awareness, relationship skills, and responsible decision-making. Self-regulation, which might be called emotional regulation or even executive functioning, is the core competency that is taught LEAST of all these too-little-taught social and emotional skills. This indicates a gap, clearly, and might indicate an incredibly distressing gap, even an emergency, if one considers self-regulation to be THE most important skill of them all… My research and applied work seeks to redress that.

To learn more about me, I invite you to peruse laurelfelt.org. In prose, here is a short(ish) bio:

“Laurel Felt, a fourth-year doctoral candidate at USC’s Annenberg School for Communication & Journalism, is guided by her desire to support children’s healthy development. Accordingly, Laurel has designed numerous research protocols, pedagogical interventions, and professional development experiences to nurture youths’ social and emotional competence, critical thinking, and meaningful communication.

Laurel conceptualizes play as the primary vehicle for this human-centered, learning-oriented work. She is a research assistant with the USC Annenberg Innovation Lab’s PLAY! (Participatory Learning And You!) Project, co-chair of interdisciplinary working group USC Impact Games, and a consultant with play-oriented non-profits Laughter for a Change and GameDesk. In Fall 2012, she will join the USC Joint Education Project, one of the nation’s oldest service-learning organizations, as a curriculum developer and technology consultant.

Laurel’s dissertation will examine Dojo, an impact game created by GameDesk that uses biofeedback to train users (intended for urban adolescent males) in emotional regulation. The project will use a mixed method, experimental + participatory research design to explore intended effects and unexpected outcomes from respectively playing Dojo, engaging with Laurel’s complementary Dojo curriculum, doing both, or doing neither (control group).

Laurel received her B.S. in Education & Social Policy from Northwestern University and M.A. in Child Development from Tufts University. Some organizations that Laurel has worked with include: Nickelodeon; PBSKids Ready to Learn; Hollywood, Health & Society; the BBC World Service Trust; Sénégal’s Réseau African d’Education pour la Santé; India’s Expanding Minds Program; and the U.S. Department of Education. Her research also looks at community development, assessment validity, childhood obesity, and bullying.”

USC Annenberg Fellows Symposium

On Wednesday, April 11, 2012, I presented Explore Locally, Excel Digitally: A participatory learning-oriented after-school program for enriching citizenship on- and offline at the fourth annual USC Annenberg Graduate Fellowship Research and Creative Project Symposium.

I spent hours on my gorgeous Powerpoint presentation but not a soul reviewed it. If I’d remained in my booth, perhaps I would have gotten some visitors. But since the crowd was anemically thin, I opted to court professional development by engaging with colleagues. I got to know some of the first-year PhD students in my program. I caught up with Katya Ognyanova, who I’d taken a class with back in Fall 2008 and haven’t really spoken with on an academic level ever since. I embraced my friend Lori, who became DR. LOPEZ yesterday when she successfully defended her dissertation! I chatted with my colleague Rhea Vichot, who wryly observed that conferences never know how to classify her scholarship. I asked two Greek engineers about their top takeaways from their presentation on big data. Their answer: new solutions to backing up must be devised and implemented. (We also spoke about Thessaloniki, Greek islands, cheese, and yogurt.) I heard Ritesh Mehta and Tisha Dejmanee share their phenomenological take on Facebook, then sat down with Erin Kamler (and LeeAnn Sangalang) to discuss participatory action research, Theater of the Oppressed, and Erin’s recent paper that examined modes of establishing validity in interventions that combine both approaches. We discussed the power of comradeship and fantasized about forming a reading/critical feedback circle to provide each other with intellectual/practical support. I told them to set up the Doodle. We’ll see if anyone follows through… But our hearts were in the right place.

I also attended a session in which the focus was on money and conspicuous consumption. USC Annenberg PhD student Laura Alberti spoke about the EU debt crisis and the framing of Greece as a deadbeat family member, USC Annenberg PhD student Lana Swartz spoke about the rise and fall of Diner’s Club credit cards, and USC School of Cinematic Arts PhD student Katherine Wagner explored Yelp’s implications for Los Angeles segregation. USC Annenberg PhD student LeeAnn Sangalang served as moderator.

While this event wasn’t exactly what I expected, I feel nonetheless that I benefited from learning about others’ diverse scholarship. I also strengthened collegial connections that, at the end of the day, matter far more than any one project. Therefore, I thank you, USC Annenberg Graduate Fellowship Research and Creative Project Symposium. Thank you very much.