Participatory Professional Development

Yesterday I had the opportunity to re-join my brilliant colleagues Erin Reilly, Ioana Literat, Sarah Kirn, and Sarah Morrisseau for a chat about our recent media-rich publication, Designing with Teachers: Participatory Approaches to Professional Development in Education. Our talk was moderated by the accomplished S. Craig Watkins and took place via LiveStream ConnectedLearning.tv webinar. To my delight, this technology again allowed me to show up, in real time, on the computer screen of an international friend. Whereas my first brush with webinar-ing motivated my colleague Cathy Tran to proclaim on FB from Norway, “I see you on “TV”!!! :)”, this time my colleague Tidiane Thang posted on FB from Senegal, “Don’t worry be happy, you started a great presentation.”

Tidiane was comforting me because my computer connection went awry — I might have had too many windows open (I was trying to backchannel with listeners via LiveStream chat as well as answer a few emails and skim the PDF, then toggle back to the webinar screen and see if I’d missed anything in our internal chat). I spoke around minute 33, then got kicked off at 34:24 in a very tragic, abrupt fashion. The “hilarious” part is that I continued speaking for at least two more minutes after that! :) Oy. I spoke up again around 40:30, got all touchy-feely around 47:30 by throwing down the term “self-actualization,” then revealed my obsession with food by likening technology to dessert around 49:50.

Beyond navel-gazing, though, I appreciated the opportunity to acknowledge the complexities and constraints that teachers negotiate. I’m disappointed by the reductive rhetoric that is usually invoked vis-a-vis school reform and American achievement. Rather than respect teachers as professionals, stakeholders, and heroes, we villainize teachers as lazy, underperforming, or even lascivious. How many more stories about teacher-on-student abuse have we heard than stories about teacher-for/with-student uplift? If the teacher isn’t female, white, and cute, and if her students aren’t black, brown, and poor, then the extraordinary teacher story isn’t deliberately buried — it’s never pursued or located in the first place.

I admire teachers’ work. I value researchers’ knowledge. If we could bring together these two products and their respective producers by translating and collaborating, as well as welcome more constituents including administrators, students, parents, and community members, then what a dynamo we would have. Then just try to stop us! Who could stop us? Everyone would be on board, helping to push us along!

I’m a lucky human being (as I own at 55:42!) and a motivated partner. Let’s make some magic, mes amis.

The Power and Importance of Play

Today I had the honor of participating in a conversation organized by DML Central‘s ConnectedLearning.tv about the power and importance of play. The featured guest, Nirvan Mullick, is the innovative filmmaker behind Caine’s Arcade and Caine’s Arcade 2, and architect of Imagination Foundation and Global Day of Play, among other things. His groundbreaking work — sharing the creativity and passion of a young Angeleno boy’s cardboard arcade, leveraging its mini-viral popularity, creating a scholarship foundation for Caine, and building a global movement — is inspirational to say the least.

This conversation was organized by Jon Barilone, Community Manager of DML Central, moderated by Tara Brown, Technology Director of DML Research Hub, and enriched by contributions from Isaiah Saxon of DIY.org and Monika Hardy of the be lab. Of course, chatty ol’ me also said a thing or 10. And I would have said more if I was following the webinar’s LiveStream chat! Great backchannel conversation.

The webinar’s collaborative document listed the following as key quotes:

  • “This was lightning in a bottle in my world. This tremendous opportunity, but also this tremendous pressure to try to make the most of it.” – Nirvan
  • “There should be a seamless gradient from their naive play to what adults would recognize as work.” – Isaiah
  • “We have to create a culture where play is not only acceptable, but valued. Where we’re demonstrating that we care about play and creativity.” – Laurel
  • “Making/playing is a platform for kids to have the confidence to try a new skill they don’t have yet.” – Isaiah

———————-
For me, interesting points of the conversation include (but are not limited to): playing vs. making; values vs. rewards; capacities vs. checkmarks; practice vs. philosophy; today vs. tomorrow.

  • Playing vs. making

I’m interested in creating a Venn diagram for these two concepts, playing and making, because I find them to be interrelated and even overlapping at times yet not synonymous. Isaiah said that in order to make, one must play; I agree. But in order to play, one does not have to make — that is, unless we define “making” more broadly to encompass making narratives, making interpersonal connections, making characters, making decisions, etc. I feel that makerspaces and hackerspace are havens for tangible tinkering — taking an object and transforming it in some way. But by definition, play does not require any objects. In fact, my favorite way to play — improv — insists upon no props, no sets, no nothing.

Isaiah elaborated that to earn a Skill badge on DIY.org, one must complete at least 3 challenges that incorporate play. So play is in the DNA of making. But what is in the DNA of play? USC Dornsife’s Joint Educational Project will pilot a badge system in which service-learners can earn badges in play. Designing challenges that support play proficiency is on my To-Do list for — now-ish, I suppose :-), and by “now-ish” I mean NOW, since we’re launching this in February 2013. I’m looking forward to demystifying (and complicating) a process/concept we all thought we already understood: play.

  • Values vs. rewards

I characterized badges as expressions of values, ways to show community members what we care about. By recognizing Attendance Award winners, schools show that they care about kids coming every day. By letting a student walk to lunch first because she raised her hand without calling out, a teacher shows that he cares about turn-taking and orderliness. Do these rewards motivate and incentivize behavior? Perhaps, to a point — extrinsically. We all know that the value of such methods is limited and we do not want to create a generation of individuals who require external validation.

I care much less about people working for the reward, and much more about the symbolic value of giving time and attention to a certain set of values. I like what badges express. When an organization supports a play badge, it says, “We care about play.” When an organization connects a group of badges to its program, it says, “These are possible outcomes of your work. These are some goals we find worthwhile.” To learners — who may understandably assume that this learning context is just like the rest, and that their job is to sit passively and spit back the expected responses — it declares, “This time, it’s different.” Badges show what you can explore, do, become. “Welcome, current and budding Players, Zoologists, Engineers. This experience transcends an A in who-knows-what. This experience is open for you to grow.”

Maybe this sounds idealistic and naive. Maybe that’s my specialty. ;-) I just think we need to unambiguously show learners that the world is rich with possibilities, and have our learning contexts reflect and honor that richness.

  • Capacities vs. checkmarks

Educational standards have become (or were they always?) a dirty word. Our American educational system is not federal but wide adoption of The Common Core moves us closer towards national norms. Is this a hollow affair at best, a time-sucking or even sinister situation at worst?

It depends on what you believe standards do. From Monika, it sounded like she believes that standards superficially designate “good” and “bad” where such qualifiers don’t exist — there is just difference.

So far, I can only think of examples where I disagree… I’m struggling to play devil’s advocate with myself and find a case that will support her point. Perhaps I’ll get there as I  share my own position.

I think there are basic skills that allow people to play the game. If you don’t know how to dribble, you can’t really play basketball. You can make up your own game with different rules and not have to dribble at all, or only dribble in a certain kind of way. That’s fine. But that’s not basketball. Whether we want to transition to this new game becoming THE game and replacing basketball, that’s a separate issue. But this new game is not basketball. To play basketball, you have to be able to dribble.

So that’s what I think of when I consider standards. To be able to read, you have to understand phonemes. To be able to subtract, you have to understand the number line. Teaching these skills to children is an important task we give to schools. Standards articulate this expectation, this part of schools’ job description. By the end of the year, the students should understand X, be able to do Y.

Standards become problematic when the learning goals they outline are: 1) irrelevant; 2) beyond students’ zone of proximal development (either too easy or too hard); or 3) chained to inappropriate instructional methods. If/when any of these criteria describe standards, then the standards should be rewritten. But in my opinion, the phenomenon of standards should not be dumped all together.

I want our children to be able to engage with challenging texts. I want them to be able to express themselves so that comprehension is not limited by writers’ poor grammar but by listeners’ own willingness to engage. I want our children to be able to look at a pie chart and know what it means. I want our children to be able to calculate which carton of orange juice at the grocery store is a better deal per milliliter. And of course, I want our children to love themselves, treat one another with respect, and dream of what never was and ask why not (to borrow a phrase from the late, great Bobby Kennedy).

Isaiah said that his ideal middle school would consist of two required courses in character-building and five electives whose content would authentically integrate standards/basic skills. Amazing idea. To that integration end, I encouraged educators to identify the basic skills already embedded in creative projects, and to discover diverse subjects’ interrelationships, e.g., a social science standard within the scope of a science project.

Let’s help school enable, rather than prevent, education.

  • Practice vs. philosophy

What we believe is one thing; what we do is often another. How can we make our teaching reflect and support our philosophies? What can we DO? Fabulously time-strapped teachers legitimately ask for this concrete guidance; in many cases, educational advocates are preaching to the choir instead of giving them a hand. Of course teachers want to support their students; if they didn’t, they wouldn’t have gone into this (largely thankless) profession. But how are they supposed to get the job done? Even though I know better, sometimes I catch myself teaching in the same way that I was taught (didactially) and taught to teach (by the book/standard/standardized test). I need a model for another way; I need practical guidelines; I need an example. I think we all do.

In terms of a model, in today’s conversation I presented participatory learning (which is similar to connected learning). In a playful participatory learning context, educators surrender some classroom control in order to honor students’ self-directed learning and creativity, embrace technology and digital media even in the absence of personal expertise/mastery, and value process over product – that is, escape the tyranny of perfection (Vartabedian & Felt, 2012, p. 62).

In terms of practical guidelines, I shared the five characteristics of participatory learning (hereafter referred to as the “5 CPLs”). Our research from USC Annenberg Innovation Lab’s PLAY! project and, previously, from Project New Media Literacies, found that rich learning flourishes with the establishment of these values and practices:

The 5 CPLs

● heightened motivation and new forms of engagement through meaningful play and experimentation;
● an integrated learning system where connections between home, school community and world are enabled and encouraged;
● co-learning where educators and students pool their skills and knowledge and share in the tasks of teaching and learning;
● learning that feels relevant to the students’ identities and interests; and
● opportunities for creating and solving problems using a variety of media, tools and practices (Project New Media Literacies 2010; cited in Felt, Vartabedian, Literat & Mehta, 2012)

The following tool might help educators and their students to discern whether and to what extent their learning contexts qualify as participatory. Areas of weakness are simply spaces for development and innovation.

4 C’s of Participation Inventory

  1. How do we provide mechanisms to CREATE?
  2. How do we offer opportunities for media [which can be understood as messages and information] to CIRCULATE across platforms, disciplines and ages?
  3. How do we help learners to COLLABORATE and build upon others’ knowledge?
  4. How do we encourage learners to CONNECT with counterparts and establish productive networks?

(Reilly, Jenkins, Felt & Vartabedian, 2012)

In terms of a sample activity or curriculum, I suggested improv games. Improv establishes a context in which to develop essential and versatile skills, and improv’s respectful implementation helps to co-create a culture in which risk-taking is encouraged, “failure” is acceptable/impossible, collaborating is key, and gift-giving is just how we roll.

I think we’re still figuring out the HOW. But I think that getting down to these brass tacks, discussing practice rather than philosophy, is necessary in order to avoid old habits and move forward.

  • Today vs. tomorrow

A ConnectedLearning.tv community member shared a question via chat. While this query set off our riff about standards, it also inspired my final comment about who we reach out to and how we conceptualize our goals. We would be remiss if we focused exclusively on either today or tomorrow; we must consider both.

Exchanging concrete practice is very today-oriented, extremely here-and-now. The task of identifying standards across one’s teaching is also contemporary. It speaks to what’s currently on the books. For today, let’s do all we can to hack/mod the system, establish standards crosswalks, and connect our ideals with our realities. We can’t abandon today to rhetoric of tomorrow. And, institutionally, we can’t abandon formal education to the potential of informal learning. Our children are in school for many hours every day; I refuse to surrender that time and just invest in the outside. Nothing against the informal! But a formal does exist. Let’s dig in and fix a thing or two NOW.

In terms of tomorrow… We we all know that our educational system is sick. We all know that a lot of renovation is required. So let’s also reach out to the funders, architects, and contractors of that system — in other words, government officials and representatives, school board members, and curriculum developers. Let’s ask them to build school spaces that look less like factories and more like labs, libraries, coffee shops, and meeting rooms. Let’s ask them to write standards that are neither irrelevant nor beyond students’ zone of proximal development nor chained to inappropriate instructional methods. Let’s ask them to offer professional development workshops that model and encourage playful participatory learning.

Let’s work better today. And let’s build a better tomorrow.

I’ve embedded today’s webinar below and welcome the opportunity to continue this conversation on Twitter! Please talk back to me via @laurelfelt and/or hook this up with the communal discussion via #connectedlearning. Thanks again!

Enriching Our Minds or Melting Our Brains?

On Monday, September 17, 2012, I proudly delivered a guest lecture to COMM 203: Mass Media & Communication at USC’s Annenberg School for Communication and Journalism. This opportunity to share ideas with 220 undergraduates was made possible by my mentor and cherished friend, Dr. Stacy Smith, the course’s long-time and much lauded instructor.

Today the students completed their first mid-term; I hope that some of the material we explored together helped them to emerge triumphant. Thank you, Stacy. Thank you, Marc. Thank you, Jim. Thank you, Alex. Thank you, Mike. And last but not least, thank you, students of COMM 203!

Enriching Our Minds or Melting Our Brains? Mass Media & Measuring Exposure from Laurel Felt on Vimeo.

CORRECTIONS:

1. Computer-mediated communication: I incorrectly identified talking on an iPhone as computer-mediated communication (CMC). If partners had been emailing, instant messaging, or SMS texting on their iPhones, then this would have qualified as CMC. I’m not sure whether using video conferencing applications (e.g., video Skype, FaceTime) qualifies as CMC… It’s an interesting question since one is limited to the camera’s frame and interlocutors are geographically separate, but messages are sent/received nearly synchronously and aural and visual cues — notably, vocal tone and facial expressions — are available.

But traditionally, talking on the telephone has not been considered CMC. Perhaps this is because, although visual cues are absent, communication is spoken (not typed), synchronous (not asynchronous), and delivered via analog device (not a computer (except, of course, when it is, as in the case of a smartphone)).

2. Arousal setpoint: I misspoke when I asserted that people prefer a certain arousal setpoint; they don’t. This setpoint is basically fixed and related to temperament; in other words, it’s part of our hard-wiring. Thus, they prefer a certain amount of arousal that helps them to return to their arousal setpoint. For example, if your arousal setpoint is high, then you would seek out excitatory stimuli (e.g., Transformers 3) in order to get to that comfortable place of very aroused (which does not mean sexually “turned on,” it means stimulated/engaged, and probably has a positive relationship with adrenaline). Accordingly, if your arousal setpoint is low, then you would seek out relaxing stimuli (e.g., Bob Ross painting landscapes) to get to that comfortable place of barely aroused.

Those are the errors I noticed. If anything else seemed wrong to you, please let me know!

Creating Meaningful Assignments

I’m proud to be a member of the International Communication Association’s Children, Adolescents and the Media Division. Our brilliant leader, Dr. Amy Jordan, today announced that six categories of interest seem to have emerged among members’ proposals for a preconference or extended session on teaching children and media at ICA’s annual conference in London 2013. These are listed below in no particular order:

1. Structuring the Children and Media Class

2. Creating Meaningful Assignments

3. Incorporating Examples into Class Lectures

4. Teaching and Using Theory

5. Public Policy and the Child Audience

6. Supervising Research

To join my colleagues at the preconference, let alone share my knowledge directly with them, is an incredible opportunity. As I scanned the topics and considered my expertise, Topic 2, Creating Meaningful Assignments, jumped out at me. This, I realized, is my sweet spot. So I emailed the following proposal to Amy:

A meaningful assignment is grounded in a meaningful learning experience overall. We can’t just drop a gem of an assignment from on high, when the rest of the course has been stultifying, and expect stellar outcomes. No matter how well-designed the assignment, it has to be embedded in a framework of trust and energized inquiry. Then, this assignment must be sensitively evaluated or it will undermine the philosophy of the practice and value of the experience. Thus, I will begin by zooming out to the course level, then drilling down to discrete assignment creation and assessment.

In terms of information, I would explore the dynamics of participatory culture (Jenkins, Purushotma, Clinton, Weigel & Robison, 2006) in order to clarify what it takes for instructors to engage learners in and out of the classroom, as well as prepare them for 21st century demands. Then I would introduce the five characteristics of participatory learning (as identified by the USC PLAY! research group): relevance; motivation and engagement; creativity; co-learning; and ecosystemic learning. I believe that these are the constructs of “meaningfulness,” should one choose to operationalize the term. To enhance meaningfulness, instructors also should allow for their students to co-construct the assignment themselves; this helps to ensure that students derive benefit from the fruits of their labors, and boosts students’ sense of ownership in the material they explore and knowledge they create. When it comes time to assess, I would touch upon participatory action research (PAR) and help instructors and students alike to recognize cultural beacons (Dura, Felt, & Singhal, in press), which are overlooked indicators and grassroots epistemologies.

In terms of process, I would practice what I preach, modeling an interactive, participatory approach to sharing and constructing knowledge. I would utilize several Liberating Structures (McCandless & Lipmanowicz, in press), such as 1-2-4-All and Impromptu Networking, in order to facilitate the establishment of a participatory classroom culture. I would also co-construct a curriculum design assignment with learners, requesting that they post to a wiki that I had set up in advance, in order to help them get going with this project and co-create a dialogic community of practice.

I’m keeping my fingers crossed and hoping that I can share these passionately-held beliefs/evidence-based recommendations with my peers in London. Tally ho!

Digital Kids 2012

Excited to volunteer tomorrow for 6th annual Digital Kids Conference!

Now in our 6th year, Digital Kids Conference 2012 takes place April 25-26, 2012 in Los Angeles, CA. at the Pasadena Convention Center. Digital Kids provides companies the critical information they need to build successful online and mobile products and services for kids. The show features 95 speakers in 5 conference tracks, including:

SafetyContentOperationsBusiness and Market Research.

Speakers include industry leaders such as DisneyWizard101/KingsIsleActivisionLEGO Group,Rovio/Angry Birds, Spin MasterNational Football LeagueCartoon NetworkUbisoftCookie Jar,Sony OnlineKIDZBOPMind CandyPeanutsGoogleYahoo! KidsThe NPD GroupFederal Trade CommissionCalifornia Atty General and many more.

These experts will share their insight on building, managing and monetizing services, products and interactive content for digital kids and connected youth. This is your opportunity to gain the latest insight on mobile and iPad apps, social games, social media, virtual worlds, and more – all targeting kids and youth.

I combed through the schedule and am particularly interested in these panels…

Wednesday:
***1. National Geographic, Smart Bomb & Microsoft: Gaming for Good (this relates directly to my research)

I’m sure that any/all assignments I receive will provide rich opportunities for edification and networking. What fun!